

What was slightly more off putting however was the fashion in which my on screen avatar did decide to move after responding to some of my key commands.


Fully aware that the game first came out in 1997, I managed not to get too off put by the fact that the game uses the arrow keys rather than the standard WASD configuration that we have all now gotten so utterly used to these days must be one of the benefits of growing up always playing games years after their original release dates I guess. Having got the game installed, I started the first level and was immediately greeted with a dingy if yet still strangely colourful world of dreary snowpacks and rundown buildings. Ignoring a couple of technical quibbles which I shall divulge in greater detail for you later on, my first experience with Postal went something like this. The fact that the original game often comes packaged alongside it's sequel has probably greatly contributed to it's longevity because it has allowed those of us, such as myself, that were at best only vaguely curious to try it out a very easy and accessible way to try it without the need to strain ourselves too hard for the privilege. Having by that point been finally convinced to play and thoroughly enjoy the game's much more infamous and elaborate sequel, I curiously endeavoured to play the game that came before it wondering just where such a messed up if creative worldview could have possibly arisen from. I am sure that my first experience with the original Postal was very much the same as it was for many of the other people who have decided to give it a go over the years. Indie devs do it all the time and these guys have the experience to do it, but keep it simple.Hard Drive: 2 TB Western Digital Caviar Greenĭesktop Environment: Xfce with compositing

Work on a decent campaign with MP/COOP that allows for all the bloodshed, verbal puns and gratuitous bloodshed that developers can get away with in this day and age and make a strong product. My advice in a possible postal 4 is - go back to the roots of 1 - a top down 3d environment like Alien breed or Nation red. However I still admire their persistence. The company has balls to shock and push the R+ rating, but they get banned everywhere and shoot themselves in the foot. Two was basic 3d and used gratuitous shock tactics "dark humor" (that wasn't that funny btw) to lure gamers on retrospect of the first title and 3 - well who bothered with 3? I didn't even realize it was out till recently. One was original and controversial for its time. RWS is an average company at best, they made postal 1, 2, 3 and "flesh and wire" that was cancelled.
